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Scrapyard Bob
EVE University Ivy League
609
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Posted - 2012.01.15 18:07:00 -
[1] - Quote
The issues are (why the prices have gone up):
- Less people grinding L4s, more people grinding incursions (or other income sources) - More storyline missions were added, which drove down how often that particular mission shows up
Personally, I would not mind seeing implants or BPCs to produce those implants added to the loot tables of exploration sites (magnet / radar). Seems like either magnet or radar sites are constantly being brought up as "lacking" in rewards.
A second source for items is always a good thing, especially if it is a luck-based system.
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Scrapyard Bob
EVE University Ivy League
609
|
Posted - 2012.01.15 21:51:00 -
[2] - Quote
Clementina wrote:Quick Question, Are any implants manufacturable by players at this time?
It's been kicked around by the devs off and on over the years, but nothing seems to have ever come of it.
I could see it using some combination of a bit of moon goo, a bit of minerals, some salvage and some of the lesser-used PI goods. |

Scrapyard Bob
EVE University Ivy League
672
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Posted - 2012.02.06 15:53:00 -
[3] - Quote
I'd love to see BPCs for these implants that can be found through exploration. Don't put the implant in the loot table. Maybe add the BPCs to other rare faction rat spawns (Angels might drop the skirmish one, for instance).
So if you wanted to find that particular BPC you could:
- Buy it from an LP store (guaranteed) - Find it via exploration anywhere in EVE - Loot it off of a specific rat type (limited to a specific set of regions where that rat type spawns)
Three sources, three options for obtaining it.
Plus, if done as a BPC, you could setup the manufacturing step to require some of the lesser desired PI materials, boosting their demand slightly, making PI a bit more central to the economy, leading to PI being worth more as something to fight over with DUST.
(I'd also add some of the lesser desired T1 salvage to the list of materials, that way the implants would require inputs from at least two different material sources. Maybe even require some minerals and moon-sourced components.) |

Scrapyard Bob
EVE University Ivy League
678
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Posted - 2012.02.13 01:11:00 -
[4] - Quote
DeeeBo wrote:AGREE with the OP, seed it as a BPO in the LP store. For example, the ORE LP store to add a level of difficulty as all of their agents are located outside of High Sec and the higher level ones in Null Sec. Sorry if this is a re-post, got tired of the bickering that was occurring.
Seeding as a BPC (1-run or 5-run or 10-run) is better for long-term balance. Plus then you can add BPCs as random drops without devaluing the market too much. I wouldn't want to see these as BPOs as the traded volume just wouldn't support it (not unless the build time is 16 or 20 hours per unit). |

Scrapyard Bob
EVE University Ivy League
786
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Posted - 2012.03.26 19:25:00 -
[5] - Quote
Jorma Morkkis wrote: ALL their agents are in nullsec. In fact they are in two systems.
Which would still result in a larger supply as folks could choose to run missions out of those systems and take the risk in exchange for something very lucrative. And they could even blow up the competition!
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